If I talk to either of them before you get a chance, I'll let them know you're looking for them. Credit is also given to RetroKenesis for all the excellent border frame. Some credit goes to Reignstumble for his amazing artwork. We've seen them pop up in other projects before and no one took any offense. These custom console themed overlays for Retroarch were assembled and designed to look they way they do by me, Orionsangel. AFAIK, all of the shaders I've covered are licensed GPL or public domain, so no notice/permission is required. I'm sure neither will mind the lack of prior notice. Hyllian also frequents the #ssnes and #retroarch channels on Freenode IRC. If you do have an account but don't get a response from cgwg right away, you might also try him over at Richard Bannister's forums where he's posted some MAME shader stuff. I think there's a delay or minimum number of posts or something before you get PM rights to prevent PM spam. If you don't have an account there, let me know and I can PM them for you. There is an overwhelming array of them and we cant show all of them on this page. I know Hyllian visits there pretty regularly and cgwg shows up sometimes, as well. RetroArch is shipped with a lot of shaders. Probably the best/easiest way to get in touch with them is by sending a PM from byuu's forum. Wow, that's really great! I'm glad to see these shaders getting some wider adoption :D Load a game, go to shaders menu and browse to shadersshadersslanghandheldhandheld-border. Put the shader folder in the root of your Retroarch and everything will be in the right place. I wanted to put in a word of thanks here for showcasing these shaders, and also to ask if you could put me in touch directly with cgwg and Hyllian so I could give them my personal thanks (and my apologies for not notifying them ahead of time that Boxer includes their shaders.) Download links at the end of the post: After downloading the package, unzip it and locate the folder called shaders. There’s a writeup of the releases on my blog. This is particularly relevant because GOG.com have just released a slew of DOS games for the Mac, using a custom fork of Boxer 1.4pre which includes these shaders: so they can be seen in action right now. (1.4 isn't released yet, but can be built from source.) There's currently no UI for adding arbitrary shaders, but it comes with Hyllian's 5xBR shader and cgwg's crt-geom-interlaced shader (the latest versions I could get my hands on.) I've been following BSNES shader development for a while from your blog, and you may be interested to know that the upcoming Boxer 1.4 has adopted BSNES GLSL shader support. h files which can be merged into ShaderGlass. ShaderGen is a command-line tool for converting Slang shaders into. Hey there! I’m the developer of Boxer, a DOSBox fork for the Mac. ShaderGlass includes a limited implementation of RetroArch shader back-end.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |