![]() ![]() If it got anti-aliased brushes and opacity linked to tablet pressure, I'd use it over a lot of painting software too.) ![]() The only thing other programs have that it doesn't that I'd find myself using are tilemaps. Aseprite, to me, is straight better than everything out there, and has a faster development cycle than anything else out there. I believe I have actually tried most things out there. I realize that it comes down to personal preference to some extent, but there also has to be a component that can be evaluated objectively. I know people probably ask this all the time, but at the same time I've been struggling to get decent answers to this over the past few months, asking on reddit, and other places. Is it wise to do tilemaps in tools like Photoshop which don't have any support for them, and just manually copy them over all the time? I've seen a lot of people do it, but I've also seen people post ridiculous workflows when they copy things back and forth between tools all the time. Am I approaching the wrong way? On one hand I feel that the tool should do as much as possible, but at the same time pixel art is a lot about precision, and maybe having advanced shading tools like in Pro Motion can actually hurt me in terms of producing less quality art? What tool do you personally choose and why? Is there some tool that I missed that can do both tilemaps and animations? I know some people are using even Paint.NET, Piskel, or even MS Paint, but apart from intentionally constraining myself, I don't see any reason why I should use those over the mentioned ones? I haven't looked at Graphics Gale, but from what I've read it's kinda like a more basic version of Pro Motion NG? It'd be great if someone could compare it to one of the others mentioned. there are tons of brushes and effects, but no layers on tile maps, and animations are also much clunkier than in Aseprite Cosmigo Pro Motion NG: this feels like the tool I should be using, but at the same it also feels like stepping back 20 years in terms of UX. not really sure if I dislike the way Pyxel Edit handles them, but Aseprite makes it easier once layers get involved imho Pyxel Edit: tiles are very nice and intuitive, but everything else is quite a bit worse than the others (layers suck a lot compared to PS where you can get nice effects with blend modes nearly for free), animations are "different". animations are way more complicated than in Aseprite, and also no support for tile maps Photoshop: even though I have quite a bit of experience with photoshop itself, doing pixel art in it feels kind of dirty. Aseprite: works nicely for animations and drawing, but no support for tile maps Here's my thoughts on the software I've bought & tried extensively (10-20 hours at least). Also I can't make myself happy using X, if the rest of the professional world is using Y, unless I have a good reason. I want to use the best tool for the job, and given I'm just starting out, I doubt that my choice will be the best one in the long run. People always say try them all and see which one you like the most, but I'm not capable of that. During that time I've tried many different tools, but haven't found just the one I'd want to use for everything. Over the past few months, I've been trying to learn some pixel art.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |